Description

When a user launches blueprint project to a tvOS device they will fail to run the project during the run step and if they manually try to launch the app from the dashboard.

This issue does not reproduce with code projects at the same CL.

This was tested Xcode Version 10.2.1(10E1001) and the tvOS is on 12.2.1(16L250).
According to the App Store I do not need any updates for iTunes(12.9.4.94).
This is not occurring in //UE4/Release-4.22 5660361

ERROR: Launch Failure
(see /Users/unrealengineqa/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)

AutomationException: Launch Failure
at IOSPlatform.PostRunClient (AutomationTool.IProcessResult Result, AutomationTool.ProjectParams Params) [0x0008e] in <3e40fdad158041e594b97ffefe6d8f24>:0
at Project.RunStandaloneClient (System.Collections.Generic.List`1[T] DeployContextList, System.String ClientLogFile, AutomationTool.CommandUtils+ERunOptions ClientRunFlags, System.String ClientApp, System.String ClientCmdLine, AutomationTool.ProjectParams Params) [0x00546] in <a40d3c6329c64cff869942ff957979bd>:0
at Project.RunInternal (AutomationTool.ProjectParams Params, System.String ServerLogFile, System.String ClientLogFile) [0x00155] in <a40d3c6329c64cff869942ff957979bd>:0
at Project.Run (AutomationTool.ProjectParams Params) [0x000a2] in <a40d3c6329c64cff869942ff957979bd>:0
at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x000b0] in <a40d3c6329c64cff869942ff957979bd>:0
at BuildCookRun.ExecuteBuild () [0x00040] in <a40d3c6329c64cff869942ff957979bd>:0
at AutomationTool.BuildCommand.Execute () [0x00001] in <c1d0b5ef75d74a2ea72d1f74c7ac6897>:0
at AutomationTool.Automation.Execute (System.Collections.Generic.List`1[T] CommandsToExecute, System.Collections.Generic.Dictionary`2[TKey,TValue] Commands) [0x0007c] in <c1d0b5ef75d74a2ea72d1f74c7ac6897>:0
at AutomationTool.Automation.Process (System.String[] Arguments, UnrealBuildTool.StartupTraceListener StartupListener) [0x0026f] in <c1d0b5ef75d74a2ea72d1f74c7ac6897>:0
at AutomationTool.Program.MainProc (System.String[] Arguments, UnrealBuildTool.StartupTraceListener StartupListener) [0x00001] in <bbfd7cf3237448a38d418c5a17018d4a>:0
at AutomationTool.Program+<>c__DisplayClass1_0.<Main>b__2 () [0x00000] in <bbfd7cf3237448a38d418c5a17018d4a>:0
at AutomationTool.InternalUtils.RunSingleInstance (System.Func`1[TResult] Main) [0x000a0] in <c1d0b5ef75d74a2ea72d1f74c7ac6897>:0
at AutomationTool.Program.Main (System.String[] Arguments) [0x0020a] in <bbfd7cf3237448a38d418c5a17018d4a>:0
Steps to Reproduce
  1. Open the editor on your mac
  2. Create a new BP Sidescroller
  3. Click the launch dropdown
  4. Select your tvOS

Result: Launch will fail during build step

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Won't Fix
ComponentUE - Platform - Mobile
Affects Versions4.22.1
CreatedApr 19, 2019
ResolvedJul 23, 2020
UpdatedSep 10, 2020