Description

When using the node Add Loading Splash Screen the delta rotation does not appear to update/rotate the texture that is applied as the tool tip appears to suggest ("(in)" Incremental rotation, that is added each 2nd frame to the quad transform. The quad is rotated around the center of the quad")

Note: In this test you can press the '1' key to have show splash screen called on tick

Steps to Reproduce
  1. Make sure an oculus is hooked up and turned on
  2. Download the attached project
  3. Open the project
  4. Play in VR preview

Result: The Texture for the splash screen does not rotate
Expected: The Texture would be updating every other frame and it would appear to rotate

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-73078 in the post.

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Fixed
ComponentVirtual Reality
Affects Versions4.224.23
Target Fix4.23
Fix Commit6595476
Main Commit6911980
CreatedApr 19, 2019
ResolvedMay 21, 2019
UpdatedJul 15, 2019