Description

Not a critical bug but add unnecessary workload since the user found himself constantly checking Yaw values.

Steps to Reproduce
  1. Create a level sequence
  2. Add an actor
  3. Set Rotation - Yaw to 182.0 and press add key
  4. Press add key repeatedly

Result:

Key value increase by 360 * pow(2, n-1) every time you press it. Happens when you add key at other time frames too.

Expected:

Key value stays at 182.0

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73242 in the post.

37
Login to Vote

Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.224.23
Target Fix4.22.2
Fix Commit6103573
Main Commit6109237
CreatedApr 24, 2019
ResolvedApr 26, 2019
UpdatedMay 8, 2020