Packaged games are unable to open when Event Driven Loader is disabled. The error message given is:
Assertion failed: !Linker->GetSerializeContext() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1358]
Regression?: Yes
This does not occur in 4.21
This occurs in 4.22, 4.22.1 and Dev-Main CL#6091832
[2019.04.26-16.51.24:037][ 0]LogWindows: Error: Assertion failed: !Linker->GetSerializeContext() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1358] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x000007fefd72be0d KERNELBASE.dll!UnknownFunction [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x00000001403e84e7 UE4Game.exe!ReportAssert() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x00000001403eaec3 UE4Game.exe!FWindowsErrorOutputDevice::Serialize() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x00000001402167da UE4Game.exe!FOutputDevice::LogfImpl() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x00000001401a3819 UE4Game.exe!FDebug::AssertFailed() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x00000001401a3ba9 UE4Game.exe!FDebug::CheckVerifyFailedImpl() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x0000000140691d68 UE4Game.exe!LoadPackageInternal() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x00000001406910a5 UE4Game.exe!LoadPackage() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x000000014069e55d UE4Game.exe!ResolveName() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x00000001406a5561 UE4Game.exe!StaticLoadObjectInternal() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x00000001406a5a3f UE4Game.exe!StaticLoadObjectInternal() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x00000001406a4b16 UE4Game.exe!StaticLoadObject() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x0000000141f4d7b4 UE4Game.exe!FAnimationUtils::GetDefaultAnimationCurveCompressionSettings() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x0000000141fa6945 UE4Game.exe!UAnimSequence::UAnimSequence() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x00000001404bd6fd UE4Game.exe!UClass::CreateDefaultObject() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x00000001406a7d25 UE4Game.exe!UObjectForceRegistration() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x0000000140697f7c UE4Game.exe!ProcessNewlyLoadedUObjects() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x000000013fb69c8d UE4Game.exe!FEngineLoop::PreInit() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x000000013fb62336 UE4Game.exe!GuardedMain() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x000000013fb625aa UE4Game.exe!GuardedMainWrapper() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x000000013fb70863 UE4Game.exe!WinMain() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x0000000143a56df2 UE4Game.exe!__scrt_common_main_seh() [] [2019.04.26-16.51.24:037][ 0]LogWindows: Error: [Callstack] 0x000000007786571d kernel32.dll!UnknownFunction [] [2019.04.26-16.51.24:038][ 0]LogWindows: Error: [Callstack] 0x00000000779c385d ntdll.dll!UnknownFunction []
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73368 in the post.
18 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.22, 4.23 |
Target Fix | 4.22.2 |
Created | Apr 26, 2019 |
---|---|
Resolved | May 6, 2019 |
Updated | May 14, 2019 |