When a Texture Object is used for the "Tex" Input of a Texture Sample node in a material, the material will no longer contribute to indirect lighting when used with static lighting.
Working as expected in 4.21 CL# 4753647
Found in 4.22 CL# 6063286 and 4.23 CL# 6091832
This is a regression
Result:
There is no indirect lighting contribution at all
Expected:
The scene to lit correctly
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73373 in the post.
10 |
Component | UE - Graphics Features |
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Affects Versions | 4.22, 4.23 |
Created | Apr 26, 2019 |
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Resolved | Apr 26, 2019 |
Updated | Sep 26, 2019 |