Description

Duplicating a Timeline from the MyBlueprint tab (instead of duplicating it in the Graph) creates a Timeline variable with no actual Timeline to edit. It is only possible to Set or Get this variable. It cannot be renamed.

Steps to Reproduce

1. Open any project
2. Open any Blueprint
3. Create a Timeline in the Event Graph
4. Select the Timeline in the MyBlueprint tab
5. Right-click > Duplicate
6. Select the new Timeline variable in the MyBlueprint tab
7. Right-click > Rename
8. Give the variable a new name

Results:
The Timeline is not actually duplicated, and instead a variable of the same type is created that cannot be renamed. This is inconsistent with duplicating a Timeline in the Event Graph, which works as expected.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.74.8
Target Fix4.7
Fix Commit2409568
Release Commit2410785
CreatedJan 10, 2015
ResolvedJan 16, 2015
UpdatedApr 27, 2018