Editor is crashing with d3ddebug in ray tracing
Does not occur in dx12 without ray tracing
Does not occur on a desktop PC with a 2080
Does not occur without d3ddebug
Result: Editor crash
Frequency: 4/4
=== Critical error: === Fatal error! Unhandled Exception: 0x0000087a [Callstack] 0x00007ffebf9c5299 KERNELBASE.dll!UnknownFunction [] [Callstack] 0x00007ffe629a358e DXGIDebug.dll!UnknownFunction [] [Callstack] 0x00007ffe5f354ed7 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f2a27ed D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f2a26b7 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f2a72d9 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f329d8f D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f312f79 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f331269 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f325560 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f313552 D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe5f325f7a D3D12SDKLayers.dll!UnknownFunction [] [Callstack] 0x00007ffe6286cdc4 UE4Editor-D3D12RHI.dll!FD3D12CommandListHandle::FlushResourceBarriers() [d:\build\++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12commandlist.h:562] [Callstack] 0x00007ffe628de97b UE4Editor-D3D12RHI.dll!FD3D12CommandContext::RHICopyBufferRegions() [d:\build\++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12vertexbuffer.cpp:259] [Callstack] 0x00007ffeada18fa2 UE4Editor-RHI.dll!FRHICommandCopyBufferRegions::Execute() [d:\build\++ue4\sync\engine\source\runtime\rhi\public\rhicommandlistcommandexecutes.inl:553] [Callstack] 0x00007ffeada1e8e0 UE4Editor-RHI.dll!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:325] [Callstack] 0x00007ffeada11519 UE4Editor-RHI.dll!FExecuteRHIThreadTask::DoTask() [d:\build\++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:384] [Callstack] 0x00007ffeada1fe50 UE4Editor-RHI.dll!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842] [Callstack] 0x00007ffe6ea722d8 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:686] [Callstack] 0x00007ffe6ea72563 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:582] [Callstack] 0x00007ffeab0dc101 UE4Editor-RenderCore.dll!FRHIThread::Run() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:282] [Callstack] 0x00007ffe6ee64b0f UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96] [Callstack] 0x00007ffe6ee60877 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:53] [Callstack] 0x00007ffec0b97e94 KERNEL32.DLL!UnknownFunction [] [Callstack] 0x00007ffec2de7ad1 ntdll.dll!UnknownFunction [] Crash in runnable thread RHIThread
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74076 in the post.
6 |
Component | UE - Graphics Features - Lumen |
---|---|
Affects Versions | 4.22.1 |
Target Fix | 4.22.2 |
Created | May 1, 2019 |
---|---|
Resolved | May 10, 2019 |
Updated | Sep 19, 2021 |