Licensee has brought into question the difference between NavMovementComp::bUseAccelerationForPaths Vs. CharacterMovementComponent::bRequestedMoveUseAcceleration.
  
 This led to a discussion in a Support Tech Escalations thread,  Lukasz F mentioned the following: 
  
 "redundant and there's no good reason behind it. Initial change (2793476) added 3rd way of movement for AI pawn, so now we have:
  
 
 We should deprecate method #2, as it's inferior to #3 and I can't remember any good reasons for keeping it:
 CharacterMovementComponent::bRequestedMoveUseAcceleration should be removed."
No Steps to Repro necessary. Please read description below
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74163 in the post.
| 1 | 
| Component | UE - Gameplay - Player Movement | 
|---|---|
| Affects Versions | 4.20, 4.21, 4.22 | 
| Created | May 3, 2019 | 
|---|---|
| Resolved | Aug 27, 2021 | 
| Updated | Aug 27, 2021 |