Grouped meshes appear to rotate when used in streaming levels. If the parent of the group has a rotation, it appears to pass this on to the rest of the group after the meshes are streamed in. As a note: please be sure to walk far enough away from the doors or the issue will not show. (see screen shot for example)
Result: The bookshelves will rotate (see screenshot attached for reference)
Expected: The meshes would retain their original rotation when switching between levels
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74443 in the post.
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Component | UE - World Creation - Worldbuilding Tools - World Composition |
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Affects Versions | 4.23, 4.22.1 |
Target Fix | 4.23 |
Created | May 10, 2019 |
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Resolved | May 24, 2019 |
Updated | Jun 17, 2019 |