Ambient Occlusion not applied in Buffer Visualization while Forward shading is enabled. In the "Lit" view mode AO is still applied.
This is working as expected in 4.21 CL# 4753647.
Found in 4.22 CL# 6063286 and 4.23 CL# 6398642
This is a regression.
Results:
AO is applied to the scene outside of the view mode, but when in the view mode no AO is applied to the scene
Expected:
It would show AO as it did previously
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74492 in the post.
6 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.22, 4.23 |
Created | May 13, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |