Description

Ambient Occlusion not applied in Buffer Visualization while Forward shading is enabled. In the "Lit" view mode AO is still applied.

This is working as expected in 4.21 CL# 4753647.

Found in 4.22 CL# 6063286 and 4.23 CL# 6398642

This is a regression.

Steps to Reproduce
  1. Open attached project
  2. Open the level "TestMap"
  3. Set the view mode to Buffer Visualization for AO

Results:
AO is applied to the scene outside of the view mode, but when in the view mode no AO is applied to the scene

Expected:
It would show AO as it did previously

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.224.23
CreatedMay 13, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021
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