Description

Checking the Run Physics with No Controller box in an animation Blueprint causes the Mannequin to change over to the "In Air" animation state. This will only occur after making the change then compiling and reopening the asset.

Steps to Reproduce
  1. Create a 3rd person template project
  2. Open the ThirdPersonCharacter Blueprint
  3. Select the CharacterMovement (Inherited) Component
  4. In the Details pane check the Run Physics with No Controller box
  5. Compile and close the Blueprint (notice the change in the thumbnail image)
  6. Open the Blueprint again

Results: The Mannequin is now in the "In Air" animation.

Expected: The Mannequin should stay in the idle animation as before.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-74512 in the post.

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Unresolved
ComponentGameplay - Player Movement
Affects Versions4.214.224.23
CreatedMay 13, 2019
UpdatedMay 17, 2019