A UDistributionFloat property is reset to NULL when compiling a Blueprint sub-class of a C++ class that has a UDistributionFloat property.

Steps to Reproduce

1. Create a new blank C++ project
2. Add UDistributionFloat property to Game Mode Base class.
3. Create a Blueprint sub-class of the project's C++ game mode base.
4. Open Game Mode Blueprint in editor, and change the value of the UDistributionFloat property.
5. Compile & save the blueprint.

Results: UDistributionFloat property resets to None.

Expected: UDistributionFloat property to not reset to none.

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.214.224.23
CreatedMay 14, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021