Calling SetWorldLocation() on a USceneComponent derived component causes the rendering for the component to stop updating. The position can still be modified and the values will change, but it renders in the same location so it looks like nothing is happening.
Result: The position will update numerically in the details panel, however this result will not be reflected in the viewport tab
Expected: The location of the Test Component would change to match that of the numerical value shown in the details panel (once "Auto Position" has been set to false)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74707 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.22.1 |
Created | May 16, 2019 |
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Resolved | May 16, 2019 |
Updated | May 17, 2019 |