Description

6426212 introduced additional permutations to tonemapper and post-process materials for the GLES platforms. Prior to this change the tonemapper was always rendered with Y axis inverted.

The intention is to not invert any stages except the very last pass and thus prevent any stage that could be used by a post-process material having to deal with the flipped texture from a previous stage.

However, doing this via additional permutations is overkill and this ticket is to refactor and remove them.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.23
CreatedMay 16, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021