See CL 6473818.
Remote compiling on a Mac is triggering a NullReferenceException for me, making me unable to build. I was able to delete the crashing lines locally to work around it for now.
line 914 - Execute("/", String.Format("rm -rf {0}/Intermediate/IOS/*.plist", GetRemotePath(ProjectFile.Directory))); UATHelper: Packaging (iOS): ERROR: Unhandled exception: System.NullReferenceException: Object reference not set to an instance of an object. UATHelper: Packaging (iOS): at UnrealBuildTool.RemoteMac.UploadWorkspace(DirectoryReference TempDir) in D:\Workspaces\RDU-WD-L0170_dev_editor\Engine\Source\Programs\UnrealBuildTool\ToolChain\RemoteMac.cs:line 914 UATHelper: Packaging (iOS): at UnrealBuildTool.RemoteMac.Build(TargetDescriptor TargetDesc, FileReference RemoteLogFile) in D:\Workspaces\RDU-WD-L0170_dev_editor\Engine\Source\Programs\UnrealBuildTool\ToolChain\RemoteMac.cs:line 501 UATHelper: Packaging (iOS): at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Workspaces\RDU-WD-L0170_dev_editor\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 153 UATHelper: Packaging (iOS): at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Workspaces\RDU-WD-L0170_dev_editor\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 443
I attempted to remote compile the attached project for IOS
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74772 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.22.2 |
Target Fix | 4.22.3 |
Created | May 17, 2019 |
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Resolved | Jun 3, 2019 |
Updated | Feb 5, 2020 |