After pausing a simulation, sequencer does not pause. Any cloth part of the sequence does pause while the rest of the sequence is still playing.
When closing the sequence and setting the sequence to Auto Play, pausing the simulation also pauses Sequencer.
This issue reproduced in UE4/Dev-Sequencer at 6540101 and Binary-4.22 at CL 6574378.
Results: The trench coat does not move but the Skeletal Mesh does.
Expected: Sequencer should pause or cloth should not be paused.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74855 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.22, 4.23 |
Created | May 20, 2019 |
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Resolved | May 24, 2019 |
Updated | Dec 14, 2019 |