When attaching a Blueprint CameraActor; who has a child Blueprint component(point light component) to another object in the scene. The Blueprint Actor's Components will reset to default class values when it's parent transform is moved.
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Project Sample has been attached for easier setup.
Result: The Light Component resets it's default Transform back to it's parent.
Expected: The Light Component to maintain it's relative Transform Location.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75063 in the post.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.20, 4.21, 4.22, 4.23 |
Created | May 23, 2019 |
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Resolved | Mar 19, 2020 |
Updated | Mar 20, 2020 |