When attaching a Blueprint CameraActor; who has a child Blueprint component(point light component) to another object in the scene. The Blueprint Actor's Components will reset to default class values when it's parent transform is moved.
Project Sample has been attached for easier setup.
Result: The Light Component resets it's default Transform back to it's parent.
Expected: The Light Component to maintain it's relative Transform Location.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75063 in the post.