Deleting elements from TMap Struct in the Actor Blueprint Editor (specifically, deleting elements from them) causes Unreal to crash
1. Generate Visual Studio file solutions
2. Open Project in UE.422
3. Navigate to the Content Folder->Open MyMyActor Blueprint
4. From the Components details panel-> Select Thing Component.
5. Within the "Thing" category, Delete Element 0 "Test1" and Element 3 "Test4" from Tmap Array.
*Expected: *Successful removal of elements.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75123 in the post.