Overriding a Custom Function from a Parent Blueprint with no return output in a Child Blueprint results in custom function appearing in event graph of child Blueprint.
1.Create a new blank Blueprint Project.
2. Create a new Blueprint Actor ("Bp_Test")
3. Create a Custom function ("New Function") with no return value->Compile & Save.
4. Create a Child Blueprint Actor based off the Actor "Bp_Test"
5. Override "New Function".
Result: New Function populates the Event Graph
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Expected: New Function to populate function graph of child blueprint.
Note: If there is a return value, the function will populate to the appropriate graph
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75339 in the post.
9 |
Component | UE - Gameplay |
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Affects Versions | 4.20, 4.21, 4.22, 4.23 |
Created | May 30, 2019 |
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Resolved | May 31, 2019 |
Updated | Jun 3, 2019 |