Description

Generated from CrashReporter

Steps to Reproduce

No known steps to reproduce

Callstack
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 611]

UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79]
UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71]
UE4Editor-Core!FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:440]
UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418]
UE4Editor-Engine!DispatchCheckVerify<void,<lambda_772c629cba1e4a100b11566d43231efa> >(<lambda_772c629cba1e4a100b11566d43231efa> &&) [AssertionMacros.h:162]
UE4Editor-Engine!UpdateWorldBoneTM(TArray<FAssetWorldBoneTM,TMemStackAllocator<16> > &,TArray<FTransform,FDefaultAllocator> const &,int,USkeletalMeshComponent *,FTransform const &,FVector const &) [PhysAnim.cpp:143]
UE4Editor-Engine!<lambda_58d7cdfb289fa5354f396e875ea86d4b>::operator() [PhysAnim.cpp:252]
UE4Editor-Engine!FPhysicsCommand_PhysX::ExecuteRead(USkeletalMeshComponent *,TFunctionRef<void >) [PhysicsInterfacePhysX.cpp:575]
UE4Editor-Engine!USkeletalMeshComponent::PerformBlendPhysicsBones(TArray<unsigned short,FDefaultAllocator> const &,TArray<FTransform,FDefaultAllocator> &) [PhysAnim.cpp:194]
UE4Editor-Engine!TGraphTask<FParallelBlendPhysicsTask>::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> &,ENamedThreads::Type) [TaskGraphInterfaces.h:842]
UE4Editor-Core!FTaskThreadAnyThread::ProcessTasks() [TaskGraph.cpp:1029]
UE4Editor-Core!FTaskThreadAnyThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:854]
UE4Editor-Core!FTaskThreadAnyThread::Run() [TaskGraph.cpp:930]
UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:96]
UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:53]
KERNEL32!8ad10000  + 17974
ntdll!8d460000  + 6a271

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75464 in the post.

0
Login to Vote

Fixed
ComponentUE - Simulation - Physics
Affects Versions4.22
Target Fix4.23
Fix Commit7072517
Main Commit7072543
Release Commit7072517
CreatedMay 31, 2019
ResolvedJun 18, 2019
UpdatedMay 22, 2020