Generated from CrashReporter
No known steps to reproduce
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 611] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71] UE4Editor-Core!FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:440] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418] UE4Editor-Engine!DispatchCheckVerify<void,<lambda_772c629cba1e4a100b11566d43231efa> >(<lambda_772c629cba1e4a100b11566d43231efa> &&) [AssertionMacros.h:162] UE4Editor-Engine!UpdateWorldBoneTM(TArray<FAssetWorldBoneTM,TMemStackAllocator<16> > &,TArray<FTransform,FDefaultAllocator> const &,int,USkeletalMeshComponent *,FTransform const &,FVector const &) [PhysAnim.cpp:143] UE4Editor-Engine!<lambda_58d7cdfb289fa5354f396e875ea86d4b>::operator() [PhysAnim.cpp:252] UE4Editor-Engine!FPhysicsCommand_PhysX::ExecuteRead(USkeletalMeshComponent *,TFunctionRef<void >) [PhysicsInterfacePhysX.cpp:575] UE4Editor-Engine!USkeletalMeshComponent::PerformBlendPhysicsBones(TArray<unsigned short,FDefaultAllocator> const &,TArray<FTransform,FDefaultAllocator> &) [PhysAnim.cpp:194] UE4Editor-Engine!TGraphTask<FParallelBlendPhysicsTask>::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> &,ENamedThreads::Type) [TaskGraphInterfaces.h:842] UE4Editor-Core!FTaskThreadAnyThread::ProcessTasks() [TaskGraph.cpp:1029] UE4Editor-Core!FTaskThreadAnyThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:854] UE4Editor-Core!FTaskThreadAnyThread::Run() [TaskGraph.cpp:930] UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:96] UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:53] KERNEL32!8ad10000 + 17974 ntdll!8d460000 + 6a271
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
Why is the key structure of the custom Map not found in the blueprint?
How to properly terminate the DoWork thread function in FAsyncTask?
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
Doesn't custom mesh Section support OpengL's GL_TRIANGLE_STRIP drawing mode?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75464 in the post.
0 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.22 |
Target Fix | 4.23 |
Created | May 31, 2019 |
---|---|
Resolved | Jun 18, 2019 |
Updated | May 22, 2020 |