Description

When a child blueprint is created from a child of another blueprint that has overridden a function of the original parent blueprint, the child of the child will have two copies of the function.

Steps to Reproduce

1. Open Editor (any project).
2. Create an actor blueprint, call it test1.
3. In test1>EventGraph create a new function, call it Override.
4. In Override set an output value bool. Compile, save, close blueprint.
5. Right click test1>"create blueprint based on this">name test2.
6. In test2>EventGraph, right click "Override" and select "Implement this function". Compile, save, close.
7. Right click test2>"create blueprint based on this">name test3.
8.Open test3>EventGraph.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.6.1
Target Fix4.8
Fix Commit2460247
CreatedJan 14, 2015
ResolvedFeb 25, 2015
UpdatedApr 27, 2018