When playing a sequence the engine's max FPS will be saved in a temp value. If the sequence is paused and played that temporary value will be overwritten with the sequence's value. When restoring the saved value, it is the incorrect one as a result.
RESULT
The frame rate will be capped to the sequence frame rate, not the one set with t.MaxFPS
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76019 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.20, 4.21, 4.22 |
Target Fix | 4.23 |
Created | Jun 10, 2019 |
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Resolved | Jun 17, 2019 |
Updated | Feb 11, 2020 |