Modifying the default value of a UUserWidget parameter declared in a c++ in blueprints appears to have no effect after compiling. The default value will reset back to "none".
Additional info. The property was set to be "EditDefaultsOnly"
UPROPERTY(EditDefaultsOnly)
UUserWidget* TestWidget;
Result: The Property will be set back to "None"
Expected: The property value of test widget would be retained after compiling the blueprint
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76060 in the post.
| 5 |
| Component | UE - Editor - UI Systems |
|---|---|
| Affects Versions | 4.23, 4.22.2 |
| Created | Jun 11, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Aug 27, 2021 |