[Image Removed]
The image above was the results after building lighting.
Thanks
We were in the process of instancing a bunch of static meshes in our game and ran into an issue. Because our engine is heavily modified I checked to see if I could reproduce it in 4.22.2 and found out that it was fairly easy.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How does TArray loop correctly remove elements in blueprints?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76078 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.22.2 |
Created | Jun 11, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |