Each time the build is run, different assets are missing in the reflections.
Found in 4.22 CL# 6574378 and 4.23 CL# 6925347
Results:
Some static meshes are missing from reflections
Expected
All static meshes would appear in reflections properly
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76095 in the post.