Renaming a folder using square brackets seems to work but renders meshes inside unusable in certain instances.
Results: Nothing will happen upon selecting the mesh.
Expected: The mesh should get selected or you should not be allowed to use square brackets in the folder name.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76137 in the post.