Reparenting a blueprint from a blueprint to a native class will cause data loss if both parents have a component with the same name. The component ptr will always be null after reparenting. Expected result: reparenting maps component data from original parent to new parent.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76504 in the post.
| 11 |
| Component | UE - Gameplay - Blueprint Compiler |
|---|---|
| Affects Versions | 4.22 |
| Created | Jun 18, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Aug 27, 2021 |