Description

A SkeletalMeshComponent set to query only physics still interacts with collision.

 

This is a regression from 4.21

Seems to be a side effect from a change to GetCollisionEnabled_CheckOwner

Steps to Reproduce

Place the mannequin in a level and mark its collision to query only.

Place a simulating box above the mannequin and play.

 

Expected: The box will pass through the mannequin.

Result: The box collides with the mannequin

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-76579 in the post.

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Fixed
ComponentPhysics
Affects Versions4.22
Target Fix4.23
Fix Commit7263743
Main Commit7263751
Release Commit7263743
CreatedJun 19, 2019
ResolvedJul 10, 2019
UpdatedJul 11, 2019