A SkeletalMeshComponent set to query only physics still interacts with collision.
This is a regression from 4.21
Seems to be a side effect from a change to GetCollisionEnabled_CheckOwner
Place the mannequin in a level and mark its collision to query only.
Place a simulating box above the mannequin and play.
Expected: The box will pass through the mannequin.
Result: The box collides with the mannequin
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76579 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.22 |
Target Fix | 4.23 |
Created | Jun 19, 2019 |
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Resolved | Jul 10, 2019 |
Updated | Feb 12, 2020 |