Currently, opening a new map resets the level editor viewports to be either Lit or Wireframe (see SLevelViewport::ResetNewLevelViewFlags).

We'd like to be able to specify the default viewmodes behaviour on a per-project basis so users can tailor them to their specific project (for instance, a 2D game may not want ortho viewports defaulting to wireframe)

Ideally we would be able to turn off the view-mode reset behaviour altogether, by specifying "no default" or similar.

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Won't Fix
CreatedJan 16, 2015
ResolvedAug 18, 2021
UpdatedAug 21, 2021