Acquired a blueprint from a user cannot open it. It crashes project when opening the blueprint "NewPickup"
MachineId:E74C21034048BDD873CC6C9A3913CF6C EpicAccountId:ccbf39de6f9245c0aa23f8e57cc8a566 Access violation - code c0000005 (first/second chance not available) UE4Editor_CoreUObject!UStruct::FindPropertyByName() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\property.cpp:1281] UE4Editor_BlueprintGraph!UK2Node_MakeStruct::Serialize() [e:\ue4devmainstream\engine\source\editor\blueprintgraph\private\k2node_makestruct.cpp:375] UE4Editor_CoreUObject!FLinkerLoad::Preload() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3264] UE4Editor_UnrealEd!FRegenerationHelper::ForcedLoadMembers() [e:\ue4devmainstream\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:916] UE4Editor_UnrealEd!FRegenerationHelper::ForcedLoadMembers() [e:\ue4devmainstream\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:911] UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() [e:\ue4devmainstream\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1456] UE4Editor_CoreUObject!FLinkerLoad::RegenerateBlueprintClass() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:353] UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1271] UE4Editor_CoreUObject!FLinkerLoad::Preload() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3311] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3940] UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4149] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3644] UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4149] UE4Editor_CoreUObject!FLinkerLoad::operator<<() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4369] UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:34] UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() [e:\ue4devmainstream\engine\source\runtime\coreuobject\public\uobject\propertytag.h:168] UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\class.cpp:1391] UE4Editor_CoreUObject!UObject::SerializeScriptProperties() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1009] UE4Editor_CoreUObject!UObject::Serialize() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\obj.cpp:948] UE4Editor_Engine!UBlueprintCore::Serialize() [e:\ue4devmainstream\engine\source\runtime\engine\private\blueprint.cpp:220] UE4Editor_Engine!UBlueprint::Serialize() [e:\ue4devmainstream\engine\source\runtime\engine\private\blueprint.cpp:330] UE4Editor_CoreUObject!FLinkerLoad::Preload() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3264] UE4Editor_CoreUObject!FLinkerLoad::RegenerateBlueprintClass() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:352] UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1271] UE4Editor_CoreUObject!FLinkerLoad::Preload() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3311] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3940] UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4149] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3644] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2768] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2876] UE4Editor_CoreUObject!LoadPackageInternal() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1161] UE4Editor_CoreUObject!LoadPackageInternal() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1285] UE4Editor_CoreUObject!ResolveName() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:695] UE4Editor_CoreUObject!StaticLoadObjectInternal() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:782] UE4Editor_CoreUObject!StaticLoadObject() [e:\ue4devmainstream\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:852] UE4Editor_ContentBrowser!FAssetData::GetAsset() [e:\ue4devmainstream\engine\source\runtime\assetregistry\public\assetdata.h:218] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [e:\ue4devmainstream\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1752] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [e:\ue4devmainstream\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [e:\ue4devmainstream\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428] UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [e:\ue4devmainstream\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [e:\ue4devmainstream\engine\source\editor\contentbrowser\private\sassetview.cpp:3501] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [e:\ue4devmainstream\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [e:\ue4devmainstream\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [e:\ue4devmainstream\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:608] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [e:\ue4devmainstream\engine\source\runtime\slate\public\widgets\views\slistview.h:689] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [e:\ue4devmainstream\engine\source\runtime\slate\public\widgets\views\stablerow.h:264] UE4Editor_Slate!<lambda_9114b0b4b290fbb43bbd45a37dfd4c08>::operator()() [e:\ue4devmainstream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4887] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_9114b0b4b290fbb43bbd45a37dfd4c08> >() [e:\ue4devmainstream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [e:\ue4devmainstream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4888] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [e:\ue4devmainstream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4860] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [e:\ue4devmainstream\engine\source\runtime\core\private\windows\windowsapplication.cpp:1368] UE4Editor_Core!FWindowsApplication::DeferMessage() [e:\ue4devmainstream\engine\source\runtime\core\private\windows\windowsapplication.cpp:1743] UE4Editor_Core!FWindowsApplication::ProcessMessage() [e:\ue4devmainstream\engine\source\runtime\core\private\windows\windowsapplication.cpp:708] UE4Editor_Core!FWindowsApplication::AppWndProc() [e:\ue4devmainstream\engine\source\runtime\core\private\windows\windowsapplication.cpp:630] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [e:\ue4devmainstream\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:897] UE4Editor!FEngineLoop::Tick() [e:\ue4devmainstream\engine\source\runtime\launch\private\launchengineloop.cpp:2624] UE4Editor!GuardedMain() [e:\ue4devmainstream\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [e:\ue4devmainstream\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [e:\ue4devmainstream\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
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0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.6.1 |
Target Fix | 4.12 |
Created | Jan 16, 2015 |
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Resolved | Apr 1, 2016 |
Updated | Apr 27, 2018 |