Edit:
Fatal error: [Link Removed] [Line: 1467]
Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse for Material Resource M_Base_Advanced_blend!
With VF=FLocalVertexFactory, Platform=PCD3D_SM5
ShouldCache: Mat=1, VF=1, Shader=1
MaterialUsageDesc: LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, InjectEmissiveIntoLPV=0, Masked=1, Distorted=0, Usage=
Editor crashes when attempting to open static mesh within specific project.
Frequency: 3/3
Note: Editor also crashes when attempting to open material M_G_03 in content browser>WW2_Buildings>Ground>Materials
CrashReporter: [Link Removed]
1. Download project at attached link:
[Link Removed]
2. Unzip and open project.
3. Go to Content Browser>WW2_Buildings>Ground
4. Doubleclick g_street_00
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.7 |
Target Fix | 4.7 |
Created | Jan 16, 2015 |
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Resolved | Jan 20, 2015 |
Updated | Apr 27, 2018 |