We intentionally put the template content in its own folder, so it doesn't get mixed up with new content the user adds.
Content in the Blueprint Templates folders for 4.7 templates (by default: C:\Program Files\Unreal Engine\4.7\Templates) is located in a subfolder with the name of the template. The rest of the folders in the Contents folder are empty.
One user is reporting that these empty folders are showing up in his project, but I was not able to reproduce that behavior. This isn't set up this way in 4.6.
1. Navigate to the Templates folder for 4.7 (by default: C:\Program Files\Unreal Engine\4.7\Templates)
2. Open the TP_FirstPersonBP folder
3. Open the Content folder
4. Open the sub-folder: FirstPersonBP
Result:
All the content is actually in this FirstPersonBP. The rest of the folders in Contents are empty.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Installer 4.10 failed with error code R-1603
Why does the REMOVE method of map container remove elements have memory leaks?
I can't open my map from the editor.
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | Docs - Samples |
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Affects Versions | 4.7 |
Target Fix | 4.8 |
Created | Jan 16, 2015 |
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Resolved | Jan 28, 2015 |
Updated | Apr 27, 2018 |