Description

Generated from CrashReporter

Steps to Reproduce

No known steps to reproduce

Callstack
Assertion failed: TransformBuffer.NumTransforms == DynamicData->Transforms.Num() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionSceneProxy.cpp] [Line: 465]

UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79]
UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71]
UE4Editor-Core!AssertFailedImplV  [AssertionMacros.cpp:101]
UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:445]
UE4Editor-GeometryCollectionEngine!FGeometryCollectionSceneProxy::SetDynamicData_RenderThread(FGeometryCollectionDynamicData *) [GeometryCollectionSceneProxy.cpp:465]
UE4Editor-GeometryCollectionEngine!TGraphTask<TEnqueueUniqueRenderCommandType<`UGeometryCollectionComponent::CreateRenderState_Concurrent'::`5'::CreateRenderStateName,<lambda_5bea11ca410badf1eb0b14700b14a609> > >::ExecuteTask  [TaskGraphInterfaces.h:847]
UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:686]
UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:583]
UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:340]
UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:471]
UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:96]
UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:53]
KERNEL32!80ad0000  + 17bd4
ntdll!814a0000  + 6ce71

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77140 in the post.

0
Login to Vote

Duplicate
ComponentUE - Simulation - Physics
Affects Versions4.23
Target Fix4.23
CreatedJul 11, 2019
ResolvedJul 19, 2019
UpdatedJul 19, 2019
View Jira Issue