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Assertion failed: TransformBuffer.NumTransforms == DynamicData->Transforms.Num() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionSceneProxy.cpp] [Line: 465] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71] UE4Editor-Core!AssertFailedImplV [AssertionMacros.cpp:101] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:445] UE4Editor-GeometryCollectionEngine!FGeometryCollectionSceneProxy::SetDynamicData_RenderThread(FGeometryCollectionDynamicData *) [GeometryCollectionSceneProxy.cpp:465] UE4Editor-GeometryCollectionEngine!TGraphTask<TEnqueueUniqueRenderCommandType<`UGeometryCollectionComponent::CreateRenderState_Concurrent'::`5'::CreateRenderStateName,<lambda_5bea11ca410badf1eb0b14700b14a609> > >::ExecuteTask [TaskGraphInterfaces.h:847] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:686] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:583] UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:340] UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:471] UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:96] UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:53] KERNEL32!80ad0000 + 17bd4 ntdll!814a0000 + 6ce71
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0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.23 |
Target Fix | 4.23 |
Created | Jul 11, 2019 |
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Resolved | Jul 19, 2019 |
Updated | Jul 19, 2019 |