It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances.
virtual bool GetCustomDrawingCoordinateSystem(FMatrix& InMatrix, void* InData) override;
virtual bool GetCustomInputCoordinateSystem(FMatrix& InMatrix, void* InData) override;
Toggle between Local and Global Coord System while in FoliageEdMode and this change isn't taken to account.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77306 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.22.0 |
Created | Jul 15, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |