Description

It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances.

virtual bool GetCustomDrawingCoordinateSystem(FMatrix& InMatrix, void* InData) override;
virtual bool GetCustomInputCoordinateSystem(FMatrix& InMatrix, void* InData) override;

Steps to Reproduce

Toggle between Local and Global Coord System while in FoliageEdMode and this change isn't taken to account.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77306 in the post.

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Won't Fix
CreatedJul 15, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021