I have attached a project to reproduce. Particles_422.zip[Image Removed]
The problem is that if there are multiple emitters It seems to reproduce when all Emitter is Disable. It works well if there is one Enable.
1. Create Particle System.
2. Add New GPU Sprite and New Material
3. Add LOD and set enable "Disabled LODs Keep Emitter"
4. Disable the LOD 1 emitter and Set LODDistances
5. It problem reproduce when we spawn particles in the level
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-77674 in the post.