I have attached a project to reproduce. [Link Removed]
The problem is that if there are multiple emitters It seems to reproduce when all Emitter is Disable. It works well if there is one Enable.
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1. Create Particle System.
2. Add New GPU Sprite and New Material
3. Add LOD and set enable "Disabled LODs Keep Emitter"
4. Disable the LOD 1 emitter and Set LODDistances
5. It problem reproduce when we spawn particles in the level
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77674 in the post.
| 1 |
| Component | UE - Niagara |
|---|---|
| Affects Versions | 4.22 |
| Created | Jul 22, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Sep 19, 2021 |