Attempting to use the Editor with a 32:9 Ultrawide monitor (5120x1440) causes the ratio sizes to be multiplied by 868.000000.
Results: The log prints - SDL_CreateWindow in LinuxWindow.cpp fails: "Unable to create a Vulkan window - make sure an up-to-date libvulkan.so.1 is installed."
A bit of searching reveals sdl error: "window is too large" values for ClientWidth and ClientHeight: 954810, 642354
Expected: The UE4 Editor launches normally
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to properly terminate the DoWork thread function in FAsyncTask?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
I can't open my map from the editor.
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77722 in the post.
5 |
Component | UE - Platform - Linux |
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Affects Versions | 4.22.3 |
Target Fix | 5.0 |
Created | Jul 22, 2019 |
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Resolved | Jan 7, 2022 |
Updated | Jan 10, 2022 |