Attempting to use the Editor with a 32:9 Ultrawide monitor (5120x1440) causes the ratio sizes to be multiplied by 868.000000.
Results: The log prints - SDL_CreateWindow in LinuxWindow.cpp fails: "Unable to create a Vulkan window - make sure an up-to-date libvulkan.so.1 is installed."
A bit of searching reveals sdl error: "window is too large" values for ClientWidth and ClientHeight: 954810, 642354
Expected: The UE4 Editor launches normally
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77722 in the post.
5 |
Component | UE - Platform - Linux |
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Affects Versions | 4.22.3 |
Target Fix | 5.0 |
Created | Jul 22, 2019 |
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Resolved | Jan 7, 2022 |
Updated | Jan 10, 2022 |