Toggling a Spline component from an open/closed loop through bp's isn't reflected
1. Open QA-Game
2. Create an Actor class bp called 'bpSplineLoop' & open it
3. In the Components tab, add a Scene component to the Root
4. Add a Spline component
5. Add a second Spline component & under Spline, enable Closed Loop
6. In the Event Graph, create a function called PrintandFlip
7. In this function, create the bp in screenshot #1
8. Create a function called Debug
9. In this function, create the bp in screenshot #2
10. Compile & save
11. Place the bpSplineLoop into the level
12. Open the Level bp
13. Create the bp in screenshot #3
14. Compile
15. Play the blueprint
16. Spam the F-key to toggle the each Spline to closed and print the length
17. See that the first spline (that IS NOT set to Loop) always has a length of 100 & the second spline (that IS set to Loop) always has a length of 200 (see screenshot #4)
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to properly terminate the DoWork thread function in FAsyncTask?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
I can't open my map from the editor.
How to implement the left mouse button operation umg listview scroll bar?
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.