Description

We use the NumNonClothing section number to iterate in the sections, this is an error if the cloth sections are not at the end of the sections array. See the following picture of a search on NumNonClothingSections API usage in the code. We have to fix all iteration to use a proper logic.

[Image Removed]

Steps to Reproduce
  • Import a skeletal mesh from a fbx that have more then 2 sections (materials in the DCC)
  • Open the skeletal mesh editor
  • Convert the second section to a clothing section

RESULT

The polygon count in the viewport is not anymore counting all the non clothing section polygon

EXPECTED RESULT

The polygon count is all section polygon minus the clothing sections

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-77953 in the post.

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Unresolved
ComponentTools - MeshEditing
Target Fix4.24
CreatedJul 26, 2019
UpdatedAug 2, 2019