Objects' sleep states are not being properly replicated to the client. While it cant seem to be reliably triggered, occasionally the client will receive a constant stream of sleep events, until the object is awoken again. It is also possible for the client to become permanently awoken and is never put back asleep, regardless of interaction on either the client or server side.
Was not able to repro in 4.20
Create a BP from a cube.
Set it to replicate and replicate movement.
Set it to generate wake events and log when these occur.
Play with at least two players
Result: Occasionally, the client will receive a constant stream of sleep events, until the object is awoken again.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to properly terminate the DoWork thread function in FAsyncTask?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Why doesn't the collision diminish when the collision radius decreases?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78122 in the post.
0 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.21, 4.22 |
Created | Jul 30, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |