Vulkan Multibuffer Lock mechanism for ReadOnly does not appear to be implemented. Temporary workaround has been provided to licensee.
1. Download this asset [Link Removed] (although it appears any particle emitter will probably cause the same issue).
2. Load asset into a project/template.
3. Open editor and place the asset in the scene.
4. Open the asset material editor, select Bounds->Set Fixed Bounds
5. Crash with callstack is seen (see UDN)
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Why doesn't the collision diminish when the collision radius decreases?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78147 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.22.3 |
Target Fix | 4.23 |
Created | Jul 31, 2019 |
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Resolved | Aug 9, 2019 |
Updated | Feb 25, 2020 |