When FLODUtilities::RegenerateLOD retrieves the ClothBindings, it does not account for disabled cloth sections getting stripped and can connect the Cloth Data to the wrong sections.


See FillClothingData in FQuadricSkeletalMeshReduction::ReduceSkeletalMesh for how this is handled.

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ComponentPhysics - Clothing
Affects Versions4.224.23
Target Fix4.26
CreatedAug 6, 2019
UpdatedSep 14, 2020