Issues observed:
- When bRenderStatic is on and bNoSkeletonUpdate is off, CachedMeshDrawCommands takes a significant chunk of time, because the scene primitive transform is being updated every frame.
- When bRenderStatic is off and bNoSkeletonUpdate is on, LODs do not update properly.
It appears the only combinations without buggy side effects is when both are on or off together. Consider merging them or fix the issues to avoid confusion.
Add a bunch of static meshes to a level. Activate combinations of bRenderStatic and 'bNoSkeletonUpdate' in BP.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78505 in the post.
1 |
Component | UE - Graphics Features |
---|
Created | Aug 7, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |