Within USkinnedMeshComponent::UpdateLODStatus_Internal, if the USkinnedMeshComponent does not yet have a MeshObject, MaxLODIndex will be left as 0 and as a result PredictedLODLevel will be set to 0 regardless of the minimum LOD, which can cause rendering issues.
A proposed fix for this is to set:
int32 MaxLODIndex = MinLodIndex;
See [Link Removed]
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78773 in the post.
1 |
Component | UE - Anim - Rigging |
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Affects Versions | 4.22, 4.23 |
Target Fix | 5.0-m6 |
Created | Aug 12, 2019 |
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Resolved | Mar 11, 2021 |
Updated | Nov 30, 2022 |