The editor view will get much darker.
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The UWorld.RecreateScene was called and all the FRenderResource were recreated, but the FLightmapResourceCluster were not updated after that.
I think it should not recreate the FRenderResource which were already initialized with the same FeatureLevel.
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I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79367 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.23 |
Target Fix | 4.23 |
Created | Aug 26, 2019 |
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Resolved | Aug 29, 2019 |
Updated | Feb 26, 2020 |