When setting the alpha scale bias for a blend node in the AnimGraph, if you set the values so that the difference is greater than 10, the values will not enter as whole numbers (see image.)
1. Open Third Person blueprint project
2. Open character AnimBlueprint
3. In the AnimGraph add blend node
4. In blend node details panel note alpha scale defaults 0.0 min, 1.0 max
5. Set the vales to 5.0 min, 20 max
Result: Note the values change to 4.9994min, 19.9998 max
Expected: values to stay 5.0 min, 20 max
If the min and max are supposed to be 0.0 and 1.0 respectively, the user should not be able to choose values beyond these parameters.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | OLD - Anim |
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Affects Versions | 4.6.1, 4.7 |
Created | Jan 21, 2015 |
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Resolved | Sep 9, 2015 |
Updated | Jul 14, 2021 |