Description

When setting the alpha scale bias for a blend node in the AnimGraph, if you set the values so that the difference is greater than 10, the values will not enter as whole numbers (see image.)

Steps to Reproduce

1. Open Third Person blueprint project
2. Open character AnimBlueprint
3. In the AnimGraph add blend node
4. In blend node details panel note alpha scale defaults 0.0 min, 1.0 max
5. Set the vales to 5.0 min, 20 max
Result: Note the values change to 4.9994min, 19.9998 max
Expected: values to stay 5.0 min, 20 max

If the min and max are supposed to be 0.0 and 1.0 respectively, the user should not be able to choose values beyond these parameters.

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Won't Fix
ComponentOLD - Anim
Affects Versions4.6.14.7
CreatedJan 21, 2015
ResolvedSep 9, 2015
UpdatedJul 14, 2021