Macro Libraries can only be called by their original name, even after being renamed to something different.
1. Open Editor (any project)
2. Content browswer>Create>Blueprint>Blueprint Macro Library, leave the name as it is printed
3. Open library and give it an input and an output (any)
4. Save and close macro library
5. Rename Macro Library (take note of original name)
6. Open another blueprint (any)
7. Attempt to call macro library into blueprint
8. Attempt to call macro library into blueprint by going to context menu and type in "macro"
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Hey, why do i get this when i snap two similar meshes together?
I dont have any shadows from any of my models
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-7948 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.6.1, 4.7 |
Created | Jan 21, 2015 |
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Resolved | May 14, 2015 |
Updated | Jul 14, 2021 |