Description

Generated from CrashReporter
Comment from user:

  • Opening de custom node in material editor crashes editor
Steps to Reproduce

No known steps to reproduce

Common actions from the crash reports:

  • Have material editor open
  • Have the mouse moving over a reset to default property button to show a tooltip (to the right of a FName property)
Callstack
Unhandled exception

UE4Editor-Core!FName::ToString(FString &) [UnrealNames.cpp:1786]
UE4Editor-Core!FName::ToString() [UnrealNames.cpp:1778]
UE4Editor-CoreUObject!UNameProperty::ExportTextItem(FString &,void const *,void const *,UObject *,int,UObject *) [PropertyName.cpp:27]
UE4Editor-CoreUObject!UProperty::ExportText_Direct(FString &,void const *,void const *,UObject *,int,UObject *) [Property.cpp:732]
UE4Editor-CoreUObject!UScriptStruct::ExportText(FString &,void const *,void const *,UObject *,int,UObject *,bool) [Class.cpp:2332]
UE4Editor-CoreUObject!UStructProperty::ExportTextItem(FString &,void const *,void const *,UObject *,int,UObject *) [PropertyStruct.cpp:250]
UE4Editor-PropertyEditor!FPropertyNode::GetDefaultValueAsStringForObject(FPropertyItemValueDataTrackerSlate &,UObject *,UProperty *,bool) [PropertyNode.cpp:1742]
UE4Editor-PropertyEditor!FPropertyNode::GetDefaultValueAsString(bool) [PropertyNode.cpp:1758]
UE4Editor-PropertyEditor!FPropertyNode::GetResetToDefaultLabel() [PropertyNode.cpp:1773]
UE4Editor-PropertyEditor!FPropertyValueImpl::GetResetToDefaultLabel() [PropertyHandleImpl.cpp:1054]
UE4Editor-PropertyEditor!FPropertyHandleBase::GetResetToDefaultLabel() [PropertyHandleImpl.cpp:2165]
UE4Editor-PropertyEditor!SResetToDefaultPropertyEditor::GetResetToolTip() [SResetToDefaultPropertyEditor.cpp:60]
UE4Editor-PropertyEditor!TBaseSPMethodDelegateInstance<1,SResetToDefaultPropertyEditor,0,FText >::Execute() [DelegateInstancesImpl.h:293]
UE4Editor-Slate!TAttribute<FText>::Get() [Attribute.h:137]
UE4Editor-Slate!SToolTip::IsEmpty() [SToolTip.cpp:87]
UE4Editor-Slate!FSlateApplication::UpdateToolTip(bool) [SlateApplication.cpp:3926]
UE4Editor-Slate!FSlateApplication::ProcessMouseMoveEvent(FPointerEvent const &,bool) [SlateApplication.cpp:6526]
UE4Editor-Slate!FSlateApplication::OnMouseMove() [SlateApplication.cpp:6468]
UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:1918]
UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2332]
UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1560]
UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:790]
USER32!74f0000  + ca66
USER32!74f0000  + c582
UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130]
UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4169]
UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173]
UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:147]
UE4Editor!WinMain  [LaunchWindows.cpp:279]
UE4Editor!__scrt_common_main_seh  [exe_common.inl:288]
KERNEL32!7240000  + 17974
ntdll!8430000  + 6a271

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79629 in the post.

0
Login to Vote

Fixed
ComponentTools
Affects Versions4.23
Target Fix4.23.1
Fix Commit8692233
Main Commit8783519
CreatedAug 30, 2019
ResolvedSep 17, 2019
UpdatedOct 18, 2019