Generated from CrashReporter
Comment from user:
No known steps to reproduce
Common actions from the crash reports:
Unhandled exception UE4Editor-Core!FName::ToString(FString &) [UnrealNames.cpp:1786] UE4Editor-Core!FName::ToString() [UnrealNames.cpp:1778] UE4Editor-CoreUObject!UNameProperty::ExportTextItem(FString &,void const *,void const *,UObject *,int,UObject *) [PropertyName.cpp:27] UE4Editor-CoreUObject!UProperty::ExportText_Direct(FString &,void const *,void const *,UObject *,int,UObject *) [Property.cpp:732] UE4Editor-CoreUObject!UScriptStruct::ExportText(FString &,void const *,void const *,UObject *,int,UObject *,bool) [Class.cpp:2332] UE4Editor-CoreUObject!UStructProperty::ExportTextItem(FString &,void const *,void const *,UObject *,int,UObject *) [PropertyStruct.cpp:250] UE4Editor-PropertyEditor!FPropertyNode::GetDefaultValueAsStringForObject(FPropertyItemValueDataTrackerSlate &,UObject *,UProperty *,bool) [PropertyNode.cpp:1742] UE4Editor-PropertyEditor!FPropertyNode::GetDefaultValueAsString(bool) [PropertyNode.cpp:1758] UE4Editor-PropertyEditor!FPropertyNode::GetResetToDefaultLabel() [PropertyNode.cpp:1773] UE4Editor-PropertyEditor!FPropertyValueImpl::GetResetToDefaultLabel() [PropertyHandleImpl.cpp:1054] UE4Editor-PropertyEditor!FPropertyHandleBase::GetResetToDefaultLabel() [PropertyHandleImpl.cpp:2165] UE4Editor-PropertyEditor!SResetToDefaultPropertyEditor::GetResetToolTip() [SResetToDefaultPropertyEditor.cpp:60] UE4Editor-PropertyEditor!TBaseSPMethodDelegateInstance<1,SResetToDefaultPropertyEditor,0,FText >::Execute() [DelegateInstancesImpl.h:293] UE4Editor-Slate!TAttribute<FText>::Get() [Attribute.h:137] UE4Editor-Slate!SToolTip::IsEmpty() [SToolTip.cpp:87] UE4Editor-Slate!FSlateApplication::UpdateToolTip(bool) [SlateApplication.cpp:3926] UE4Editor-Slate!FSlateApplication::ProcessMouseMoveEvent(FPointerEvent const &,bool) [SlateApplication.cpp:6526] UE4Editor-Slate!FSlateApplication::OnMouseMove() [SlateApplication.cpp:6468] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:1918] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2332] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1560] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:790] USER32!74f0000 + ca66 USER32!74f0000 + c582 UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4169] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:147] UE4Editor!WinMain [LaunchWindows.cpp:279] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!7240000 + 17974 ntdll!8430000 + 6a271
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79629 in the post.
0 |
Fix Commit | 8692233 |
---|---|
Main Commit | 8783519 |
Created | Aug 30, 2019 |
---|---|
Resolved | Sep 17, 2019 |
Updated | Oct 18, 2019 |