Any blueprint with a TArray of a struct containing a TMap crashes the editor when adding elements
USTRUCT(BlueprintType) struct FMyStruct { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actor") TMap<int32, float> MyTMap; }; AMyActor : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AMyActor(); UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actor") TArray<FMyStruct> MySampleStruct;
4. Compile and create a Blueprint of MyActor
5. Within the Blueprint Editor of MyActor add an element to the Tmap Array
Regression: Yes
Result: Crash. See Call Stack for error
UE4Editor_PropertyEditor!FPropertyNode::GetDiffersFromDefaultForObject() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertynode.cpp:1589] UE4Editor_PropertyEditor!FPropertyNode::GetDiffersFromDefault() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertynode.cpp:1667] UE4Editor_PropertyEditor!FPropertyHandleBase::DiffersFromDefault() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:2160] UE4Editor_PropertyEditor!FPropertyHandleBase::CanResetToDefault() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:3115] UE4Editor_PropertyEditor!SResetToDefaultPropertyEditor::UpdateDiffersFromDefaultState() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\sresettodefaultpropertyeditor.cpp:103] UE4Editor_PropertyEditor!SResetToDefaultPropertyEditor::Construct() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\sresettodefaultpropertyeditor.cpp:46] UE4Editor_PropertyEditor!TDecl<SResetToDefaultPropertyEditor,RequiredArgs::T1RequiredArgs<TSharedRef<IPropertyHandle,0> &&> >::operator<<=() [d:\build\++ue4\sync\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1116] UE4Editor_PropertyEditor!FDetailPropertyRow::MakeValueWidget() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\detailpropertyrow.cpp:717] UE4Editor_PropertyEditor!FDetailPropertyRow::GetWidgetRow() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\detailpropertyrow.cpp:199] UE4Editor_PropertyEditor!FDetailLayoutCustomization::GetWidgetRow() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\detailcategorybuilderimpl.cpp:97] UE4Editor_PropertyEditor!SDetailSingleItemRow::Construct() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\sdetailsingleitemrow.cpp:286] UE4Editor_PropertyEditor!TDecl<SDetailSingleItemRow,RequiredArgs::T4RequiredArgs<FDetailLayoutCustomization * &&,bool &&,TSharedRef<FDetailItemNode,0> &&,TSharedRef<STableViewBase,0> const &> >::operator<<=() [d:\build\++ue4\sync\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1116] UE4Editor_PropertyEditor!FDetailItemNode::GenerateWidgetForTableView() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\detailitemnode.cpp:233] UE4Editor_PropertyEditor!SDetailsViewBase::OnGenerateRowForDetailTree() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:41] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SDetailsView,0,TSharedRef<ITableRow,0> __cdecl(TSharedRef<FDetailTreeNode,0>,TSharedRef<STableViewBase,0> const &)>::Execute() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:293] UE4Editor_PropertyEditor!STreeView<TSharedRef<FDetailTreeNode,0> >::GenerateNewWidget() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\streeview.h:658] UE4Editor_PropertyEditor!SListView<TSharedRef<FDetailTreeNode,0> >::GenerateWidgetForItem() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:1096] UE4Editor_PropertyEditor!SListView<TSharedRef<FDetailTreeNode,0> >::ReGenerateItems() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:1001] UE4Editor_Slate!STableViewBase::Tick() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\views\stableviewbase.cpp:249] UE4Editor_PropertyEditor!STreeView<TSharedRef<FDetailTreeNode,0> >::Tick() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\streeview.h:558] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1049] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:95] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_Slate!SBox::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\layout\sbox.cpp:330] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor_Slate!SBorder::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:119] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor_Slate!SBorder::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:119] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:95] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor_Slate!SSplitter::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:164] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:95] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor_Slate!SBorder::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:119] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:95] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor_Slate!SSplitter::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:164] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:95] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31] UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:95] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35] UE4Editor_SlateCore!SWindow::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1948] UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1088] UE4Editor_SlateCore!SWindow::PaintWindow() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1939] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1322] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1421] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1596] UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1279] UE4Editor_Slate!FSlateApplication::TickApplication() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1881] UE4Editor_Slate!FSlateApplication::Tick() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1712] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4361] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:173] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:147] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:279] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79917 in the post.