When running a packaged build of a project with a level with a landscape that has a material assigned it will crash (shipping build) or not retain the assigned material (development build).
There is no crash report that appears.
Found in 4.23.0 CL#8386587
1. Create a new project.
2. Create a new default scene.
3. Create a new material and make it a solid color.
4. Create a landscape and assign the new material.
5. Set the new level to project startup default map.
6. Package two different builds (Development & Shipping).
7. Play the packaged builds.
Results:
Expected: The Landscape material exports with the package and doesn't crash (shipping build).
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80016 in the post.
40 |
Component | UE - Foundation - Core |
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Affects Versions | 4.23 |
Target Fix | 4.23.1 |
Fix Commit | 9017539 |
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Main Commit | 9030568 |
Created | Sep 9, 2019 |
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Resolved | Sep 24, 2019 |
Updated | Oct 7, 2019 |