If an actor is simulating physics, it appears that it will still rotate around a locked axis if it overlaps with another static mesh
Result: The Gray cube will rotate around an axis that is locked (See print string for the value)
Expected: The Mesh would not rotation along an axis that is locked
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80180 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.23 |
Created | Sep 11, 2019 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |